Games I make

Into the Dungeon. A tiny roguelike. My first independent release. You can read more about it in this devlog post.

Want to chat about it? Come join alarz.tech Discord.

Principles

There are some principles which guide my own independent game-related activities. Or rather ideals, since honestly I'm not that strict about always following them.

They are not an absolute truth whatsoever. It's fine to disagree with them. They are merely reflections of my personal preferences shaped by years of playing, studying and making games.

What are they?